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Anders S. Fray Download AndersFrayResume.doc Objective: Experienced video game artist looking to relocate and obtain a long-term position in a well established game studio. I am looking for a modeling and texturing position primarily creating props, vehicles, environments, foliage, etc. Qualifications: I have very clean topology and can follow concept art to a T. I have worked with industry professionals who have contributed to numerous AAA titles such as Fallout III, Mass Effect, and Rockband. In addition to art and design I enjoy the technical side of game development. This includes rigging, scripting, and anything else that needs to be done. I am very ambitious and tend to work myself a little too hard sometimes. I love games and always want to produce my best work. I am a very versatile artist who learns quickly: somebody who can be depended on to meet deadlines while still meeting Q/A standards. Education: 7/04 – 9/07 The Art Institute of Portland |
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Game Development Experience: 10/07 – 12/08 Liquid Development LLC, OR - Modeled and textured about twenty hard surface assets 2/09 – 4/09 Liquid Development LLC, OR - Created models for Microsoft's Natal, prototype project: Ricochet Related Computer Skills: Unreal III Editor - Hammer Editor - Maya - 3ds Max - Mudbox - Photoshop - Illustrator |
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