Anders S. Fray
1000 SW VISTA AVE APT 325
PORTLAND, OR 97205

(971) 222-6448
Anders@AndersFray.com

Download AndersFrayResume.doc

Objective:

Experienced video game artist looking to relocate and obtain a long-term position in a well established game studio. I am looking for a modeling and texturing position primarily creating props, vehicles, environments, foliage, etc.

Qualifications:

I have very clean topology and can follow concept art to a T. I have worked with industry professionals who have contributed to numerous AAA titles such as Fallout III, Mass Effect, and Rockband. In addition to art and design I enjoy the technical side of game development. This includes rigging, scripting, and anything else that needs to be done. I am very ambitious and tend to work myself a little too hard sometimes. I love games and always want to produce my best work. I am a very versatile artist who learns quickly: somebody who can be depended on to meet deadlines while still meeting Q/A standards.

Education:

7/04 – 9/07 The Art Institute of Portland
Bachelor of Science, Game Art and Design

Game Development Experience:

10/07 – 12/08 Liquid Development LLC, OR
3D Artist on Damnation: PC Xbox 360 PS3

- Modeled and textured about twenty hard surface assets
- Integrated artist's content (models, textures) in to Damnation
- Gave feedback to artists if assets did not meet Q/A standards
- Fixed content if Q/A standards were not met
- Collision creation for imported models
- Unreal III material creation for imported texture files
- Playtested, logged, bugged, and fixed issues with Damnation
- Self-taught Unreal III's Kismet
- Scripted friendly NPC characters though two levels of Damnation
- Collaborated with co-workers and client in daily scripting meetings

2/09 – 4/09 Liquid Development LLC, OR
3D Artist on unreleased titles

- Created models for Microsoft's Natal, prototype project: Ricochet
- Assisted in the modeling and texturing for a cinematic
- Modeled and textured a low poly, low resolution building

Related Computer Skills:

Unreal III Editor - Hammer Editor - Maya - 3ds Max - Mudbox - Photoshop - Illustrator