Moved to Seattle, WA!

Immediately after my graduation from Portland State University I found myself moving to Seattle, Washington, to take advantage of the video game development opportunities in the area. There are a bunch of great companies in the greater Seattle area, and I hope to eventually get an in-house job at one of them… perhaps sooner then […]

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Portfolio Extra – NIKE

Digital Artist (NIKE) HERENOW Creative October 2011 – December 2011 (3 months) Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.

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Portfolio Extra – Carnival Island

Lead Artist on Carnival Island (Magic Pixel) Liquid Development March 2011 – May 2011 (3 months) I recently had the opportunity to get back to my technical roots and skin a handful of animals for an awesome family-friendly carnival-game PS3 title for the PlayStation Move right after we went to that Horses for Sale Club […]

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Portfolio Extra – Rosetta Stone

Lead Artist (Rosetta Stone Ltd.) Liquid Development August 2010 – February 2011 (7 months) I took on a variety of different roles when I did work for Rosetta Stone Ltd. Much like the Unreal III projects I have worked on, I processed many models (hard-surface, foliage, and characters) all of the way to their final […]

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Portfolio Extra – Dragon Age II

Lead Artist on Dragon Age II (BioWare) Liquid Development June 2010 – July 2010 (2 months) While working at Liquid Development I had the pleasure to create some armor and props for the game Dragon Age II. For me the project was short and purely asset based. The armor I created was made with pretty […]

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