> The Blog and Portfolio of AndersF

End-of-term 2: Architecture work

My 2nd term wasn’t all that eventful. Finished another architecture history class and had an intro to environmental design class where I made a silly little video with a couple of my classmates, attempting to inform people about the environmental impact of buying coffee to-go versus the experience of sitting down to have a cup […]


Digital Artist (NIKE) HERENOW Creative October 2011 – December 2011 (3 months) Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.

“Chip” Character Rig

Technical Artist on “Chip” (Character model and rig) Personal Project 2006 – 2007 While attending college at the Art Institute of Portland I made a character rig called “Chip”, using Maya. He has been used by students and professionals from all over the world. He has been downloaded over 30,000 times from creativecrash.com (formally highend3d.com). At […]

Mafia Wars 2

Lead Artist on Mafia Wars 2 (Zynga) Liquid Development February 2011 – March 2011 (2 months) I modeled and textured a couple buildings for the popular Facebook game Mafia Wars 2. All Mafia Wars 2 building concepts seen below were drawn by Ezra Hardman.

More Photo Ref pics

I finally got around to adding a couple new pictures to my Photo / Texture Reference page. I added a couple cloud pictures taken from a plane during my flight from Boston back to Portland. I really need to pick up the pace on this photo/texture ref archive. It’s been very slow-going. ******** …after getting […]

More Drawings

Here’s a little Photoshop combo of a self portrait I drew last term for my second drawing class at PSU (3B graphite pencil), and a couple character concepts I drew last night in an attempt to see if I could actually concept characters. I haven’t tried to draw an imaginary character straight from my head […]