Just finished up my fourth term! Click Me! (50 mb download) Architecture Portfolio
About a month ago I bought myself a MakerBot Replicator 2! It’s been pretty fun to tinker with, but I haven’t been able to spend as much time with it as I have wanted to. Buying it was definitely worth the investment. One of my first experiments with the printer is a logo prototype I […]
Just finished up my third term, and my second studio class. Had lots of fun… was able to do a lot of abstract stuff having to do with ballet/dance. Fun times!
My 2nd term wasn’t all that eventful. Finished another architecture history class and had an intro to environmental design class where I made a silly little video with a couple of my classmates, attempting to inform people about the environmental impact of buying coffee to-go versus the experience of sitting down to have a cup […]
I just finished up my first studio class in Architecture at Portland State University! Here are my drawings and models of the Agosta house. The house can be found on San Juan Island Washington. Graphite on vellum Graphite on mylar Graphite on paper Pen and graphite on duralar Graphite and vine charcoal on paper Graphite, […]
Digital Artist (NIKE) HERENOW Creative October 2011 – December 2011 (3 months) Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.
Unreal Integration on Damnation (Blue Omega Entertainment) Liquid Development October 2007 – December 2008 (15 months) I worked on Damnation for a good fifteen months or so. During that time I contributed to the project in a variety of different ways. I did work such as Unreal asset integration, collision creation, the modeling and texturing […]
Technical Artist on “Chip” (Character model and rig) Personal Project 2006 – 2007 While attending college at the Art Institute of Portland I made a character rig called “Chip”, using Maya. He has been used by students and professionals from all over the world. He has been downloaded over 30,000 times from creativecrash.com (formally highend3d.com). At […]
Lead Artist on Mafia Wars 2 (Zynga) Liquid Development February 2011 – March 2011 (2 months) I modeled and textured a couple buildings for the popular Facebook game Mafia Wars 2. All Mafia Wars 2 building concepts seen below were drawn by Ezra Hardman.
I finally got around to adding a couple new pictures to my Photo / Texture Reference page. I added a couple cloud pictures taken from a plane during my flight from Boston back to Portland. I really need to pick up the pace on this photo/texture ref archive. It’s been very slow-going. ******** …after getting […]