Just finished up my fourth term! Click Me! (50 mb download) Architecture Portfolio
About a month ago I bought myself a MakerBot Replicator 2! It’s been pretty fun to tinker with, but I haven’t been able to spend as much time with it as I have wanted to. Buying it was definitely worth the investment. One of my first experiments with the printer is a logo prototype I […]
Just finished up my third term, and my second studio class. Had lots of fun… was able to do a lot of abstract stuff having to do with ballet/dance. Fun times!
My 2nd term wasn’t all that eventful. Finished another architecture history class and had an intro to environmental design class where I made a silly little video with a couple of my classmates, attempting to inform people about the environmental impact of buying coffee to-go versus the experience of sitting down to have a cup […]
I just finished up my first studio class in Architecture at Portland State University! Here are my drawings and models of the Agosta house. The house can be found on San Juan Island Washington. Graphite on vellum Graphite on mylar Graphite on paper Pen and graphite on duralar Graphite and vine charcoal on paper Graphite, […]
Digital Artist (NIKE) HERENOW Creative October 2011 – December 2011 (3 months) Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.
Lead Artist on Carnival Island (Magic Pixel Games) Liquid Development March 2011 – May 2011 (3 months) I recently had the opportunity to get back to my technical roots and skin a handful of animals for an awesome family-friendly carnival-game PS3 title for the PlayStation Move. I used Maya to skin both bipedal and quadrupedal […]