With the release of Bioware’s new MMO, Star Wars: The Old Republic, I started to model a bust of an alien species called the Gormak. My plans are to eventually bring my Maya model in to ZBrush and/or Mudbox and do a high-poly sculpt. Here is a work in progress screenshot of the bust thus far. It has been nice modeling in Maya lately. It has been a good break from the Photoshop texture work I have been doing recently.
I bumped in to one of my buildings while “playing” Mafia Wars 2. I used quotation marks there because, well, I don’t think Mafia Wars 2 can really be called a game. The silly game won’t even allow me to build my own building unless I pay real money *sighs* I insists on continuing to “play” the game though until I can find a way to take screenshots of the buildings I made for the game, if that is even at all possible…
I thought it was about time to update my job/work status on my blog since a couple posts back I noted that I was looking for a work in the greater Seattle area. I have recently been doing some in-house freelance design work for a Portland-based creative company, HERENOW Creative. I have been texturing a lot of Nike apparel and have been taking part in the design and construction of the interiors of new Nike stores (all digital pre-visualization work). I am still on the job hunt for a permanent position at a video game or design studio though. I am willing to move anywhere for a new job so long as I feel the company fits me well enough.
I recently found out that one of the games I worked on earlier this year was shown off at E3: the game Carnival Island for the PlayStation Move. To learn more about the game and the work I did, check out the corresponding post in the Portfolio section on my website.
Well, I really don’t have much 2D work that I want to show, but I do want to find a way to show a little bit of it on my website. I am not exactly sure how I am going to integrate it to my current website and portfolio, so for now I have decided to make this post. At the bottom of this paragraph you can see a few of my old 2D drawings and matte paintings. These range from the year 2006 to 2009. I hope to update it some day with some polished and professional 2D art.
I am now officially looking for work in the greater Seattle area! I am currently living in Portland, OR, but I am willing to move and start working as soon as I find a job that suites me. Before I apply to any jobs I really do need to update my website, portfolio, reel, and resume. I hope to do that soon, but in the meantime if any potential employers are interested, you can find my latest and greatest work experience and information on my Linkedin profile here.
I just realized I hadn’t made a note on my blog that I was able to work on Tron: Evolution the video game. I did a bit of asset integration and also the modeling of my own props.
This first image shows the highway system of Tron City which I helped make with the assistance of some of my fellow colleagues. The highway was already blocked out and placed within the game when I started work on it, and with myself micro-managing a couple of my co-workers, we propagated the final approved highway geometry through all of the “modular” highway pieces, destroyed and non-destroyed versions for most of the pieces.
This next image is just a concept of one of the buildings I had the opportunity to model from it’s provided blockout model.
This last image is a screenshot of Spiritualist City which is one of the levels I had the opportunity to integrate assets in to and do modeling on. Modeling and integration included buildings, roads, platforms, etc.
yay! I officially released the first version of my L4D2 custom map. I do have an older blog post about my map, but I figured I should make a nice fancy new one that sits at the top of my blog for easy-finding and feedback from the community.
While perusing through my old files from high school, I found a lot of old work that I thought was pretty hilarious; work that I want to remember. The work ranges from Delta Force 2 demo maps to games I tried to make in Flash, websites, flash banners and intros, etc. At the least, I want to post this stuff for nostalgic personal reasons. Take a look inside this post if you are curious
andersfray.com - 3D Artist Extraordinaire
Photoshop - 11 years (2002-present) Autodesk Maya - 9 years (2004-present) 3ds Max - 7 years (2003, 2007-present) Unreal III Editor - 6 years (2007present) Perforce - 6 years (2007-present) Wordpress - <1 year (2011-present)
MS Word - 8 years (2000-2007) MS Excel - 5 years (2007-2011) Adobe Flash - 4 years (2002-2004, 2006) Hammer World Editor - 3 years
(2007, 2010-2011) Adobe Dreamweaver - 3 years
(2003-2004, 2007) Adobe Illustrator - <1 year (2005, 2011) CINEMA 4D - <1 year (2011) Subversion - <1 year (2010) Softimage XSI - <1 year (2010) ZBrush - <1 year (2007) Autodesk Mudbox - <1 year (2007) Final Cut - <1 year (2006) Adobe Premiere - <1 year (2006)