Unreal Integration on Damnation (Blue Omega Entertainment) Liquid Development October 2007 – December 2008 (15 months) I worked on Damnation for a good fifteen months or so. During that time I contributed to the project in a variety of different ways. I did work such as Unreal asset integration, collision creation, the modeling and texturing […]
Technical Artist on “Chip” (Character model and rig) Personal Project 2006 – 2007 While attending college at the Art Institute of Portland I made a character rig called “Chip”, using Maya. He has been used by students and professionals from all over the world. He has been downloaded over 30,000 times from creativecrash.com (formally highend3d.com). At […]
Lead Artist on Mafia Wars 2 (Zynga) Liquid Development February 2011 – March 2011 (2 months) I modeled and textured a couple buildings for the popular Facebook game Mafia Wars 2. All Mafia Wars 2 building concepts seen below were drawn by Ezra Hardman.
I finally got around to adding a couple new pictures to my Photo / Texture Reference page. I added a couple cloud pictures taken from a plane during my flight from Boston back to Portland. I really need to pick up the pace on this photo/texture ref archive. It’s been very slow-going. ******** …after getting […]
Here’s a little Photoshop combo of a self portrait I drew last term for my second drawing class at PSU (3B graphite pencil), and a couple character concepts I drew last night in an attempt to see if I could actually concept characters. I haven’t tried to draw an imaginary character straight from my head […]
I went out to a Drink And Draw meetup.com event last night which was quite fun. I ended up at the Portland Art Museum drawing a Jeff Koons wood sculpt: “Buster Keaton”.
A couple of weeks ago my drawing class finished up. It was quite a lot of fun to draw so much again: a great break from the computer. Here’s most of the drawings I did over the term, including pictures of my mid-term and end-of-term reviews.
A couple days ago Brian Riggsbee, a game developer and Left 4 Dead 2 mapper, interviewed me about The Final Cut and my game development history. He did a fantastic job with the blog post of the interview on his website (images included!) I am having an issue posting the link to the interview here, […]
At the beginning of 2013 I started taking a basic drawing class at Portland State University as a way to rediscover my long forgotten drawing ability. It has been very enjoyable these last two months as it has been helping me a lot when trying to put down and communicate an idea in my sketchbook. […]