Portfolio Extra – Dragon Age II

Lead Artist on Dragon Age II (BioWare) Liquid Development June 2010 – July 2010 (2 months) While working at Liquid Development I had the pleasure to create some armor and props for the game Dragon Age II. For me the project was short and purely asset based. The armor I created was made with pretty […]

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Portfolio Extra – Damnation

Unreal Integration on Damnation (Blue Omega Entertainment) Liquid Development October 2007 – December 2008 (15 months) I worked on Damnation for a good fifteen months or so. During that time I contributed to the project in a variety of different ways. I did work such as Unreal asset integration, collision creation, the modeling and texturing […]

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Portfolio Extra – Chip

Technical Artist on “Chip” (Character model and rig) Personal Project 2006 – 2007 While attending college at the Art Institute of Portland I made a character rig called “Chip”, using Maya. He has been used by students and professionals from all over the world. He has been downloaded over 30,000 times from creativecrash.com (formally highend3d.com). At […]

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New Photo Ref

I finally got around to adding a couple new pictures to my Photo / Texture Reference page. I added a couple cloud pictures taken from a plane during my flight from Boston back to Portland. I really need to pick up the pace on this photo/texture ref archive. It’s been very slow-going. ******** …after getting […]

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Self Portrait

Here’s a little Photoshop combo of a self portrait I drew last term for my second drawing class at PSU (3B graphite pencil), and a couple character concepts I drew last night in an attempt to see if I could actually concept characters. I haven’t tried to draw an imaginary character straight from my head […]

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