Bought myself a 3D printer!

About a month ago I bought myself a MakerBot Replicator 2! It’s been pretty fun to tinker with, but I haven’t been able to spend as much time with it as I have wanted to. Buying it was definitely worth the investment. One of my first experiments with the printer is a logo prototype I […]

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2nd Term @ PSU

My 2nd term wasn’t all that eventful. Finished another architecture history class and had an intro to environmental design class where I made a silly little video with a couple of my classmates, attempting to inform people about the environmental impact of buying coffee to-go versus the experience of sitting down to have a cup […]

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1st Term @ PSU

I just finished up my first studio class in Architecture at Portland State University! Here are my drawings and models of the Agosta house. The house can be found on San Juan Island Washington. Graphite on vellum Graphite on mylar Graphite on paper Pen and graphite on duralar Graphite and vine charcoal on paper Graphite, […]

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Portfolio Extra – NIKE

Digital Artist (NIKE) HERENOW Creative October 2011 – December 2011 (3 months) Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.

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Portfolio Extra – Carnival Island

Lead Artist on Carnival Island (Magic Pixel) Liquid Development March 2011 – May 2011 (3 months) I recently had the opportunity to get back to my technical roots and skin a handful of animals for an awesome family-friendly carnival-game PS3 title for the PlayStation Move right after we went to that Horses for Sale Club […]

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Portfolio Extra – Rosetta Stone

Lead Artist (Rosetta Stone Ltd.) Liquid Development August 2010 – February 2011 (7 months) I took on a variety of different roles when I did work for Rosetta Stone Ltd. Much like the Unreal III projects I have worked on, I processed many models (hard-surface, foliage, and characters) all of the way to their final […]

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Portfolio Extra – Dragon Age II

Lead Artist on Dragon Age II (BioWare) Liquid Development June 2010 – July 2010 (2 months) While working at Liquid Development I had the pleasure to create some armor and props for the game Dragon Age II. For me the project was short and purely asset based. The armor I created was made with pretty […]

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Portfolio Extra – Damnation

Unreal Integration on Damnation (Blue Omega Entertainment) Liquid Development October 2007 – December 2008 (15 months) I worked on Damnation for a good fifteen months or so. During that time I contributed to the project in a variety of different ways. I did work such as Unreal asset integration, collision creation, the modeling and texturing […]

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Portfolio Extra – Chip

Technical Artist on “Chip” (Character model and rig) Personal Project 2006 – 2007 While attending college at the Art Institute of Portland I made a character rig called “Chip”, using Maya. He has been used by students and professionals from all over the world. He has been downloaded over 30,000 times from creativecrash.com (formally highend3d.com). At […]

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