Portfolio Extra – Tron: Evolution

Lead Artist on Tron: Evolution (Propaganda Games) @ Liquid Development (Portland, Oregon) January 2010 – April 2010 (4 months). For this short project I mostly worked on the racing highways of Tron and Spiritualist City: creating and propagating geometry across eighty or so modular greybox models. There was an extra focus on cleanliness and consistency […]

Read More

Portfolio Extra – Damnation

Unreal Integration on Damnation (Blue Omega Entertainment) Liquid Development October 2007 – December 2008 (15 months) I worked on Damnation for a good fifteen months or so. During that time I contributed to the project in a variety of different ways. I did work such as Unreal asset integration, collision creation, the modeling and texturing […]

Read More

Portfolio Extra – Chip

Technical Artist on “Chip” (Character model and rig) Personal Project 2006 – 2007 While attending college at the Art Institute of Portland I made a character rig called “Chip”, using Maya. He has been used by students and professionals from all over the world. He has been downloaded over 30,000 times from creativecrash.com (formally highend3d.com). At […]

Read More

Self Portrait

Here’s a little Photoshop combo of a self portrait I drew last term for my second drawing class at PSU (3B graphite pencil), and a couple character concepts I drew last night in an attempt to see if I could actually concept characters. I haven’t tried to draw an imaginary character straight from my head […]

Read More