Ever since my Depth work wrapped up I have been working on a new shark game called Maneater. Maneater’s Website Maneater’s Indie DB Page
Read MoreMy VRChat worlds
I’ve been working on a fun virtual reality Unity side project for a number of months now (currently 9/5/17). My first VRChat world is now finally live in game for people to play around in. It’s quite a large world with a number of physics experiments and abstract art scattered throughout. I’ve been using computer […]
Read MoreDepth VR @ PAX Australia
At the beginning of this month a playable demo of Depth VR was shown at PAX Australia, 2016. I couldn’t find any decent YouTube footage of the booth so I gathered a couple images off the internet instead. I have been playing a fair amount of VR games recently and I have been really enjoying […]
Read MoreMoved to Seattle, WA!
Immediately after my graduation from Portland State University I found myself moving to Seattle, Washington, to take advantage of the video game development opportunities in the area. There are a bunch of great companies in the greater Seattle area, and I hope to eventually get an in-house job at one of them… perhaps sooner then […]
Read MoreGraduated from PSU School of Architecture
I graduated from Portland State University’s School of Architecture about five months ago. I had a ton of fun exploring a lot of different stuff over those three years, including a ton of drawing, trying out different design processes, mixing media in different ways, presentations, discussions, etc. I am planning to stay in game development […]
Read MoreNew ArtStation.com gallery
So I decided to make myself an ArtStation.com gallery for my 2d work. I wanted a place to upload my 2d stuff (other than my andersfray.com website) to a gallery for others to easily find and view. I will still use my own galleries for posting work locally on my blog, but now I will […]
Read MoreBought myself a 3D printer!
About a month ago I bought myself a MakerBot Replicator 2! It’s been pretty fun to tinker with, but I haven’t been able to spend as much time with it as I have wanted to. Buying it was definitely worth the investment. One of my first experiments with the printer is a logo prototype I […]
Read MorePortfolio Extra – NIKE
Digital Artist (NIKE) HERENOW Creative October 2011 – December 2011 (3 months) Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.
Read MorePortfolio Extra – Carnival Island
Lead Artist on Carnival Island (Magic Pixel) Liquid Development March 2011 – May 2011 (3 months) I recently had the opportunity to get back to my technical roots and skin a handful of animals for an awesome family-friendly carnival-game PS3 title for the PlayStation Move right after we went to that Horses for Sale Club […]
Read MorePortfolio Extra – Rosetta Stone
Lead Artist (Rosetta Stone Ltd.) Liquid Development August 2010 – February 2011 (7 months) I took on a variety of different roles when I did work for Rosetta Stone Ltd. Much like the Unreal III projects I have worked on, I processed many models (hard-surface, foliage, and characters) all of the way to their final […]
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