LinkedIn Profile

Anders Fray
Game Developer - Level Designer - Architecture Enthusiast
Greater Seattle Area | Computer Games
Summary

I am a video game developer who first and foremost loves creating multiplayer levels. I have eight years of professional video game development experience to date. While my passion for games lies in Level Design, I am constantly building my skill sets in other creative facets of my life: my most recent endeavor includes the completion of a Bachelor's degree in Architecture from Portland State University.

I am not currently available for Level Design work in game development. Although, I am still interested in future opportunities in the Seattle, Washington area. I have experience designing and making levels remotely on titles such as Depth and Alone in the Dark: Illumination. I also have internal development experience working at companies such as Liquid Development and SuperGenius. I have a bunch of experience doing Unreal asset integration across multiple projects; processing art into the game, assessing it, optimizing, organizing, etc. I pretty much do whatever needs to get done. I have a very strong foundation in the traditional arts, while dually having a technical mindset. I always love a new challenge!

Skills:

- Asset integration (Unreal 3 & 4), lightmaps, LOD creation, collision mesh creation
- Collaborative development with a team of artists and developers in-house
- Remote, contract development via Discord, Skype, Perforce, Subervsion, JIRA, etc.
- Level design and optimization (Unreal 3 & 4)
- Hard-surface modeling and texturing using next-gen techniques
- Quality assurance and source art management/organization
- Aesthetic critique and feedback for artists
- Playtesting and bug fixing

Experience
Level Designer (2017 - Present)
Blindside Interactive

: Contact :


E-mail: anders@andersfray.com

Phone: (971) 222-6448


: Software Experience :


Photoshop – 15 years (2002-present)
Autodesk Maya – 13 years (2004-present)
3ds Max – 11 years (2003, 2007-present)
Unreal Engine 3 Editor – 9 years (2007-2013, 2015-present)
Perforce – 8 years (2007-2009, 2011-2014,2016-present)
WordPress – 6 years (2011-present)
Subversion – 3 years (2010, 2015-present)
Unreal Engine 4 Editor – 2 years (2014,2016-present)
World Machine – <1 year (2016-present)

MS Word – 12 years (2000-2007,2013-2016)
MS Excel – 5 years (2007-2011)
Adobe Flash – 4 years (2002-2004, 2006)
Hammer World Editor – 3 years
(2007, 2010-2011)
Adobe Dreamweaver – 3 years
(2003-2004, 2007)
Adobe Illustrator – <1 year (2005, 2011)
CINEMA 4D – <1 year (2011)
Softimage XSI – <1 year (2010)
ZBrush – <1 year (2007)
Autodesk Mudbox – <1 year (2007)
Final Cut – <1 year (2006)
Adobe Premiere – <1 year (2006)