Level Designer on Forge (Dark Vale Games)
@ SuperGenius (Oregon City, Oregon)
April 2012 – April 2013

  • Designed and constructed multiplayer levels from provided concept images
  • Collaborated with coworkers to design and construct the tutorial levels, to help teach game mechanics to players
  • Communicated with Level Design Lead to plan level creation and asset lists, and modeled greybox assets
  • Provided Unreal Asset Integration and Quality Assurance assistance to help facilitate better content standards
  • Addressed feedback coming from Forge’s online multiplayer community after embedding myself within it, communicated game issues to coworkers

: Extra YouTube Videos :

Multiplayer Level – Capital Market

Multiplayer Level – Practice Arena

Basic Tutorial

: Level Screenshots :