I just realized I hadn’t made a note on my blog that I was able to work on Tron: Evolution the video game. I did a bit of asset integration and also the modeling of my own props.
This first image shows the highway system of Tron City which I helped make with the assistance of some of my fellow colleagues. The highway was already blocked out and placed within the game when I started work on it, and with myself micro-managing a couple of my co-workers, we propagated the final approved highway geometry through all of the “modular” highway pieces, destroyed and non-destroyed versions for most of the pieces.
This next image is just a concept of one of the buildings I had the opportunity to model from it’s provided blockout model.
This last image is a screenshot of Spiritualist City which is one of the levels I had the opportunity to integrate assets in to and do modeling on. Modeling and integration included buildings, roads, platforms, etc.