Fixed a backlog of hundreds of issues with the environment, for the open world Battle Royale game Last Tide
Communicated with external contractor SuperGenius Studio about world building and content issues
I mostly working as a middleman of sorts between two different companies, SuperGenius and Digital Confectioners. I managed the tickets coming from the playtesters and helped to fix issues within the world. The game was released on Steam in Early Access, August 2018.