Last Tide

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World Builder on Last Tide (Digital Confectioners)
Remote, contract work for Digital Confectioners
May 2018 – December 2018

  • Fixed a backlog of hundreds of issues with the environment, for the open world Battle Royale game Last Tide

  • Communicated with external contractor SuperGenius Studio about world building and content issues

I mostly working as a middleman of sorts between two different companies, SuperGenius and Digital Confectioners. I managed the tickets coming from the playtesters and helped to fix issues within the world. The game was released on Steam in Early Access, August 2018.