Alone in the Dark: Illumination

Level Designer on Alone in the Dark: Illumination (Atari)
Remote, contract work for Pure FPS.
April 2014 – November 2014 (8 months).

I built a couple cooperative levels from scratch (minus the scripting), while also contributing to a few others. Level work consisted mostly of asset placement, landscape sculpting, blocking volumes, and basic optimization (culling, lightmaps). I was able to build with a flexible and generative process due to the unique amount of freedom I was given on the project.


: Level Screenshots :