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		<title>New World Building job at SUPERGENIUS in Oregon City!</title>
		<link>http://www.andersfray.com/blog/?p=384</link>
		<comments>http://www.andersfray.com/blog/?p=384#comments</comments>
		<pubDate>Sat, 07 Apr 2012 18:28:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=384</guid>
		<description><![CDATA[Well&#8230; I just got myself a very awesome World Building job back in the game development industry, on a potentially very awesome title. It looks like I&#8217;ll be putting my UDK project on hold, but that&#8217;s a good thing! I&#8217;m going to start trying to use the 1080p camera on my phone to start creating [...]]]></description>
			<content:encoded><![CDATA[<p>Well&#8230; I just got myself a very awesome World Building job back in the game development industry, on a potentially very awesome title. It looks like I&#8217;ll be putting my UDK project on hold, but that&#8217;s a good thing! I&#8217;m going to start trying to use the 1080p camera on my phone to start creating a texture reference archive, and I plan to share that with everyone else. Here&#8217;s a couple pictures to start off. Bare with me as I figure out how to maximize the quality of my pictures (I really need to take a good photography class). The images aren&#8217;t full-rez for a reason (they are still quite large though). They will eat up server space on my FTP very quickly, and will also eat up other resources. At some point I will allow the full-rez versions of the images for download, perhaps on a donation basis, i.e. you guys would give me a donation of any amount, and the download will then become available to you. </p>
<p>Here&#8217;s what I&#8217;ve got as far as texture reference so far:</p>

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		<title>Unnamed UDK Project</title>
		<link>http://www.andersfray.com/blog/?p=345</link>
		<comments>http://www.andersfray.com/blog/?p=345#comments</comments>
		<pubDate>Wed, 22 Feb 2012 16:46:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=345</guid>
		<description><![CDATA[I&#8217;ve been distracting myself lately with an unnamed UDK project. I will be posting work in progress screenshots within this post for inspiration and personal use. It is a project a very talented friend of mine, Alex Yao, started a while back. I haven&#8217;t done much with the project thus far, but I have recently [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been distracting myself lately with an unnamed UDK project. I will be posting work in progress screenshots within this post for inspiration and personal use. It is a project a very talented friend of mine, <a href="http://www.alexyao.com" target="_blank">Alex Yao</a>, started a while back. I haven&#8217;t done much with the project thus far, but I have recently had a spark of inspiration and productivity which I am trying to take advantage of.</p>
<p>Here is an orthographic overhead view (in Maya) of some modular road/sidewalk blockout assets I have been experimenting with. Click on the image if you wish to view a much larger (both resolution and size-wise) version of the image.</p>
<p><a href="http://www.andersfray.com/images/UDK/ModularStreetsWIPOverheadViewUDKproject.jpg"><img src="http://www.andersfray.com/blog/wp-content/uploads/2012/02/ModularStreetsWIPOverheadViewUDKproject-Small.jpg" alt="" title="ModularStreetsWIPOverheadViewUDKproject-Small" width="600" height="462" class="aligncenter size-full wp-image-352" /></a></p>
<p>Come join my livestream and interactive chat as I attempt to create a full video game using various computer programs such as the Unreal Development Kit, Maya, and Photoshop! Ideas? Critiques? &#8230;bored? Whatever your reason for watching, remember, everything you see is LIVE. YOU can take part in the game development process. I encourage feedback and interactivity! Cheers!</p>
<p><iframe width="560" height="340" src="http://cdn.livestream.com/embed/myudkgame?layout=4&amp;height=340&amp;width=560&amp;autoplay=false" style="border:0;outline:0" frameborder="0" scrolling="no"></iframe>
<div style="font-size: 11px;padding-top:10px;text-align:center;width:560px">Watch <a href="http://www.livestream.com/?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="live streaming video">live streaming video</a> from <a href="http://www.livestream.com/myudkgame?utm_source=lsplayer&amp;utm_medium=embed&amp;utm_campaign=footerlinks" title="Watch myudkgame at livestream.com">myudkgame</a> at livestream.com</div>
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			<wfw:commentRss>http://www.andersfray.com/blog/?feed=rss2&#038;p=345</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Star Wars Gormak WIP &#8211; Maya</title>
		<link>http://www.andersfray.com/blog/?p=336</link>
		<comments>http://www.andersfray.com/blog/?p=336#comments</comments>
		<pubDate>Thu, 16 Feb 2012 03:59:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=336</guid>
		<description><![CDATA[With the release of Bioware&#8217;s new MMO, Star Wars: The Old Republic, I started to model a bust of an alien species called the Gormak. My plans are to eventually bring my Maya model in to ZBrush and/or Mudbox and do a high-poly sculpt. Here is a work in progress screenshot of the bust thus [...]]]></description>
			<content:encoded><![CDATA[<p>With the release of Bioware&#8217;s new MMO, Star Wars: The Old Republic, I started to model a bust of an alien species called the Gormak. My plans are to eventually bring my Maya model in to ZBrush and/or Mudbox and do a high-poly sculpt. Here is a work in progress screenshot of the bust thus far. It has been nice modeling in Maya lately. It has been a good break from the Photoshop texture work I have been doing recently.</p>
<p><img src="http://www.andersfray.com/blog/wp-content/uploads/2012/02/gormakWIPswtor.jpg" alt="" title="gormakWIPswtor" width="640" height="825" class="aligncenter size-full wp-image-341" /></p>
<p><a href="http://www.andersfray.com/blog/wp-content/uploads/2012/02/GormakSWTOR.jpg"><img src="http://www.andersfray.com/blog/wp-content/uploads/2012/02/GormakSWTOR.jpg" alt="" title="GormakSWTOR" width="1020" height="574" class="aligncenter size-full wp-image-338" /></a></p>
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		<title>The Mystery Pyramid Casino</title>
		<link>http://www.andersfray.com/blog/?p=323</link>
		<comments>http://www.andersfray.com/blog/?p=323#comments</comments>
		<pubDate>Wed, 16 Nov 2011 02:52:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=323</guid>
		<description><![CDATA[I bumped in to one of my buildings while &#8220;playing&#8221; Mafia Wars 2. I used quotation marks there because, well, I don&#8217;t think Mafia Wars 2 can really be called a game. The silly game won&#8217;t even allow me to build my own building unless I pay real money *sighs* I insists on continuing to [...]]]></description>
			<content:encoded><![CDATA[<p>I bumped in to one of my buildings while &#8220;playing&#8221; Mafia Wars 2. I used quotation marks there because, well, I don&#8217;t think Mafia Wars 2 can really be called a game. The silly game won&#8217;t even allow me to build my own building unless I pay real money *sighs* I insists on continuing to &#8220;play&#8221; the game though until I can find a way to take screenshots of the buildings I made for the game, if that is even at all possible&#8230;</p>
<p><a href="http://www.andersfray.com/images/blog/MW2/MysteryPyramidCasinoMW2.jpg"><img alt="" src="http://www.andersfray.com/images/blog/MW2/MysteryPyramidCasinoMW2.jpg" title="Mystery Pyramid Casino - Mafia Wars 2 (Zynga)" class="alignnone" width="1340" height="620" /></a></p>
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			<wfw:commentRss>http://www.andersfray.com/blog/?feed=rss2&#038;p=323</wfw:commentRss>
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		<title>Job status update &#8211; new job at HERENOW Creative</title>
		<link>http://www.andersfray.com/blog/?p=320</link>
		<comments>http://www.andersfray.com/blog/?p=320#comments</comments>
		<pubDate>Mon, 07 Nov 2011 18:38:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=320</guid>
		<description><![CDATA[I thought it was about time to update my job/work status on my blog since a couple posts back I noted that I was looking for a work in the greater Seattle area. I have recently been doing some in-house freelance design work for a Portland-based creative company, HERENOW Creative. I have been texturing a [...]]]></description>
			<content:encoded><![CDATA[<p>I thought it was about time to update my job/work status on my blog since a couple posts back I noted that I was looking for a work in the greater Seattle area. I have recently been doing some in-house freelance design work for a Portland-based creative company, HERENOW Creative. I have been texturing a lot of Nike apparel and have been taking part in the design and construction of the interiors of new Nike stores (all digital pre-visualization work). <strong>I am still on the job hunt for a permanent position at a video game or design studio though. I am willing to move anywhere for a new job so long as I feel the company fits me well enough.</strong></p>
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			<wfw:commentRss>http://www.andersfray.com/blog/?feed=rss2&#038;p=320</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Carnival Island for PlayStation Move</title>
		<link>http://www.andersfray.com/blog/?p=267</link>
		<comments>http://www.andersfray.com/blog/?p=267#comments</comments>
		<pubDate>Sun, 28 Aug 2011 23:47:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=267</guid>
		<description><![CDATA[I recently found out that one of the games I worked on earlier this year was shown off at E3: the game Carnival Island for the PlayStation Move. To learn more about the game and the work I did, check out the corresponding post in the Portfolio section on my website.]]></description>
			<content:encoded><![CDATA[<p>I recently found out that one of the games I worked on earlier this year was shown off at E3: the game Carnival Island for the PlayStation Move. To learn more about the game and the work I did, check out the corresponding post in the Portfolio section on my website.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andersfray.com/blog/?feed=rss2&#038;p=267</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>My 2D Gallery</title>
		<link>http://www.andersfray.com/blog/?p=250</link>
		<comments>http://www.andersfray.com/blog/?p=250#comments</comments>
		<pubDate>Thu, 25 Aug 2011 02:51:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=250</guid>
		<description><![CDATA[Well, I really don&#8217;t have much 2D work that I want to show, but I do want to find a way to show a little bit of it on my website. I am not exactly sure how I am going to integrate it to my current website and portfolio, so for now I have decided [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I really don&#8217;t have much 2D work that I want to show, but I do want to find a way to show a little bit of it on my website. I am not exactly sure how I am going to integrate it to my current website and portfolio, so for now I have decided to make this post. At the bottom of this paragraph you can see a few of my old 2D drawings and matte paintings. These range from the year 2006 to 2009. I hope to update it some day with some polished and professional 2D art.</p>

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		<title>Looking for work in the greater Seattle area!</title>
		<link>http://www.andersfray.com/blog/?p=64</link>
		<comments>http://www.andersfray.com/blog/?p=64#comments</comments>
		<pubDate>Sat, 21 May 2011 21:07:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=64</guid>
		<description><![CDATA[I am now officially looking for work in the greater Seattle area! I am currently living in Portland, OR, but I am willing to move and start working as soon as I find a job that suites me. Before I apply to any jobs I really do need to update my website, portfolio, reel, and [...]]]></description>
			<content:encoded><![CDATA[<p>I am now officially looking for work in the greater Seattle area! I am currently living in Portland, OR, but I am willing to move and start working as soon as I find a job that suites me. Before I apply to any jobs I really do need to update my website, portfolio, reel, and resume. I hope to do that soon, but in the meantime if any potential employers are interested, you can find my latest and greatest work experience and information on my Linkedin profile <a href="http://www.linkedin.com/profile/view?id=16091877&#038;authType=name&#038;authToken=aAxR&#038;locale=en_US&#038;pvs=pp&#038;trk=ppro_viewmore">here</a>.</p>
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		<title>Tron: Evolution &#8211; my work</title>
		<link>http://www.andersfray.com/blog/?p=58</link>
		<comments>http://www.andersfray.com/blog/?p=58#comments</comments>
		<pubDate>Tue, 15 Mar 2011 07:12:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=58</guid>
		<description><![CDATA[I just realized I hadn&#8217;t made a note on my blog that I was able to work on Tron: Evolution the video game. I did a bit of asset integration and also the modeling of my own props. This first image shows the highway system of Tron City which I helped make with the assistance [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.andersfray.com/blog/wp-content/uploads/2011/03/TronCityHighway.jpg" alt="" title="TronCityHighway" width="640" height="302" class="aligncenter size-full wp-image-283" /></p>
<p>I just realized I hadn&#8217;t made a note on my blog that I was able to work on Tron: Evolution the video game. I did a bit of asset integration and also the modeling of my own props.</p>
<p>This first image shows the highway system of Tron City which I helped make with the assistance of some of my fellow colleagues. The highway was already blocked out and placed within the game when I started work on it, and with myself micro-managing a couple of my co-workers, we propagated the final approved highway geometry through all of the &#8220;modular&#8221; highway pieces, destroyed and non-destroyed versions for most of the pieces.</p>
<p>This next image is just a concept of one of the buildings I had the opportunity to model from it&#8217;s provided blockout model.</p>
<p><img src="http://www.andersfray.com/blog/wp-content/uploads/2011/07/TronCityColiseum.jpg" alt="" title="TronCityColiseum" width="640" height="330" class="aligncenter size-full wp-image-151" /></p>
<p>This last image is a screenshot of Spiritualist City which is one of the levels I had the opportunity to integrate assets in to and do modeling on. Modeling and integration included buildings, roads, platforms, etc.</p>
<p><img src="http://www.andersfray.com/blog/wp-content/uploads/2011/07/SpiritualistCity.jpg" alt="" title="SpiritualistCity" width="640" height="414" class="aligncenter size-full wp-image-152" /></p>
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		<title>Dragon Age II Helmets</title>
		<link>http://www.andersfray.com/blog/?p=54</link>
		<comments>http://www.andersfray.com/blog/?p=54#comments</comments>
		<pubDate>Mon, 14 Mar 2011 19:09:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.andersfray.com/blog/?p=54</guid>
		<description><![CDATA[A friend of mine found one of my Dragon Age II helmets while playing the game. I thought I would share. And here&#8217;s an old Max screen grab showing off the gold diffuse/spec work that I thought turned out decent. Unfortunately, it looks like the spec was not used in game.]]></description>
			<content:encoded><![CDATA[<p>A friend of mine found one of my Dragon Age II helmets while playing the game. I thought I would share.</p>
<p><a href="http://www.andersfray.com/blog/wp-content/uploads/2011/07/DA2HelmetSS.jpg"><img src="http://www.andersfray.com/blog/wp-content/uploads/2011/07/DA2HelmetSS-1024x640.jpg" alt="" title="DA2HelmetSS" width="640" height="400" class="aligncenter size-large wp-image-157" /></a></p>
<p>And here&#8217;s an old Max screen grab showing off the gold diffuse/spec work that I thought turned out decent. Unfortunately, it looks like the spec was not used in game.</p>
<p><img src="http://www.andersfray.com/blog/wp-content/uploads/2011/08/DA2HelmetMaxSG.jpg" alt="" title="DA2HelmetMaxSG" width="438" height="524" class="aligncenter size-full wp-image-180" /></p>
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