Bought myself a 3D printer!

About a month ago I bought myself a MakerBot Replicator 2! It’s been pretty fun to tinker with, but I haven’t been able to spend as much time with it as I have wanted to. Buying it was definitely worth the investment. One of my first experiments with the printer is a logo prototype I have been printing, and re-printing, for a friend who owns a local indoor bike park. Here’s a couple images of the first prototype. Low quality print presets, nothing too fancy :)




2nd Term @ PSU

My 2nd term wasn’t all that eventful. Finished another architecture history class and had an intro to environmental design class where I made a silly little video with a couple of my classmates, attempting to inform people about the environmental impact of buying coffee to-go versus the experience of sitting down to have a cup of coffee. It was one of the better ones out of the groups of students, and is supposed to be up on the PSU website at some point, but I haven’t been able to find it so I am just going to post it here.

1st Term @ PSU

I just finished up my first studio class in Architecture at Portland State University! Here are my drawings and models of the Agosta house. The house can be found on San Juan Island Washington.

Graphite on vellum

Graphite on mylar

Graphite on paper

Pen and graphite on duralar

Graphite and vine charcoal on paper

Graphite, vine charcoal, colored pencil, and printed images/text on paper

Graphite and colored pencil on paper

Graphite and colored pencil on paper

Pen and pastels on trace

Pastels on trace

Adobe Photoshop

Graphite on mylar

Graphite on mylar

Pen, graphite, colored pencil, and marker on mylar

Pen, marker, and colored pencil on mylar

Pen and colored pencil on mylar

Portfolio Extras – NIKE

Digital Artist (NIKE)
HERENOW Creative
October 2011 – December 2011 (3 months)

Created NIKE apparel textures in Photoshop based off apparel concepts and photo reference. Apparel textures were then used in conjunction with their corresponding geometry to flesh out the interior of NIKE stores in Cinema 4D for pre-visualization purposes.

Portfolio Extras – Carnival Island (Magic Pixel)

Lead Artist on Carnival Island (Magic Pixel Games)
Liquid Development
March 2011 – May 2011 (3 months)

I recently had the opportunity to get back to my technical roots and skin a handful of animals for an awesome family-friendly carnival-game PS3 title for the PlayStation Move. I used Maya to skin both bipedal and quadrupedal animals. They were quite stylized and friendly in nature. The game’s style was heavily influenced by the feature film Spirited Away. But in contrast to the film, the game (Carnival Island) doesn’t have any distinctive oriental themes and design elements.