Last Tide

World Builder on Last Tide (Digital Confectioners) Remote, contract work for Digital Confectioners May 2018 – December 2018 Fixed a backlog of hundreds of issues with the environment, for the open world Battle Royale game Last Tide Communicated with external contractor SuperGenius Studio about world building and content issues I mostly working as a middleman […]

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Maneater

Level Designer on Maneater (Blindside Interactive) Remote, contract work for Blindside Interactive January 2017 – March 2018 From the creator of Killing Floor and Depth comes… Maneater! – UE4 Collaborated with a small team of developers to design and build an open world single player Action RPG game Developed the world’s environment to a point […]

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VRChat

Level Design and Avatar Creation for VRChat (VRChat Inc.) Personal Project. March 2017 – Present. I’ve been working on a fun virtual reality Unity side project for a number of months now (currently 9/5/17). My first VRChat world, Surreal Hazard, is now finally live in game for people to play around in. It’s quite a […]

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Depth & Depth VR

Level Designer on Depth & Depth VR (Digital Confectioners) Remote, contract work for Digital Confectioners January 2015 – December 2018 Polished / Finalized all 14 multiplayer levels for Depth, resulting in a more optimized and functional game Polished / Finalized many static meshes through 3D modeling, collision meshes, lightmaps, and material creation Designed and constructed […]

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Alone in the Dark: Illumination

Level Designer on Alone in the Dark: Illumination (Atari) Remote, contract work for Pure FPS April 2014 – November 2014 Built cooperative levels using the assets that were available to me through self-management Interpreted 2D diagrammatic layouts to aid in my direction: sketched environments to conceptualize : Level Screenshots : ” order_by=”filename” order_direction=”ASC” returns=”included” maximum_entity_count=”1500″] […]

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PSU Architecture

Architecture Student @ Portland State University. October 2013 – June 2016 (3 years). This portfolio page contains a few of my projects which I worked on at Portland State University over the last three years. During that time I continued working in game development while going to school half-time. My previous Bachelor’s in Game Art […]

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Forge

Level Designer on Forge (Dark Vale Games) @ SuperGenius (Oregon City, Oregon) April 2012 – April 2013 Designed and constructed multiplayer levels from provided concept images Collaborated with coworkers to design and construct the tutorial levels, to help teach game mechanics to players Communicated with Level Design Lead to plan level creation and asset lists, […]

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Kinect Adventures

Unreal Integration on Kinect Adventures (Microsoft Game Studios) @ Liquid Development (Portland, Oregon) August 2009 – April 2010 (9 months). I primarily worked on the Reflex Ridge and River Rush activities for Kinect Adventures. My work included, to name just a few, Unreal asset integration (props, foliage, terrain, pirate ships, a ski lodge, etc.), material […]

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