Depth VR

Level Designer on Depth VR (Digital Confectioners) Remote, contract work for Digital Confectioners. 2016 I recently worked with Digital Confectioners to get a playable demo of Depth VR ready to show for PAX Australia 2016. : PAX Australia 2016 : ” order_by=”filename” order_direction=”ASC” returns=”included” maximum_entity_count=”1500″]” template=”default” order_by=”filename” order_direction=”ASC” returns=”included” maximum_entity_count=”1500″]

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Moved to Seattle, WA!

Immediately after my graduation from Portland State University I found myself moving to Seattle, Washington, to take advantage of the video game development opportunities in the area. There are a bunch of great companies in the greater Seattle area, and I hope to eventually get an in-house job at one of them… perhaps sooner then […]

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Depth

Level Designer on Depth (Digital Confectioners) Remote, contract work for Digital Confectioners. January 2015 – October (1 year 10 months). I have been supporting Depth for about two years now, ever since its release on Steam. My work on Depth has been quite varied and made use of my rounded experience and skillsets. Depth has […]

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Alone in the Dark: Illumination

Level Designer on Alone in the Dark: Illumination (Atari) Remote, contract work for Pure FPS. April 2014 – November 2014 (8 months). I built a couple cooperative levels from scratch (minus the scripting), while also contributing to a few others. Level work consisted mostly of asset placement, landscape sculpting, blocking volumes, and basic optimization (culling, […]

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