Maneater

Level Designer on Maneater (Blindside Interactive) Remote, contract work for Blindside Interactive. January 2017 – March 2018 (1 year 3 months). From the creator of Killing Floor and Depth comes… Maneater! – UE4 Maneater is a Single-Player Action RPG, set in the unforgiving waters of the Gulf Coast. Fight to survive in the open ocean, […]

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My VRChat worlds

I’ve been working on a fun virtual reality Unity side project for a number of months now (currently 9/5/17). My first VRChat world is now finally live in game for people to play around in. It’s quite a large world with a number of physics experiments and abstract art scattered throughout. I’ve been using computer […]

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Moved to Seattle, WA!

Immediately after my graduation from Portland State University I found myself moving to Seattle, Washington, to take advantage of the video game development opportunities in the area. There are a bunch of great companies in the greater Seattle area, and I hope to eventually get an in-house job at one of them… perhaps sooner then […]

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Depth & Depth VR

Level Designer on Depth & Depth VR (Digital Confectioners) Remote, contract work for Digital Confectioners. January 2015 – Present (3 years 5 months). I first worked on Depth for almost 2 years (Jan 2015 – October 2016), ever since its release on Steam. I recently started to support Digital Confectioners again (April 2018 – Present). […]

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Alone in the Dark: Illumination

Level Designer on Alone in the Dark: Illumination (Atari) Remote, contract work for Pure FPS. April 2014 – November 2014 (8 months). I built a couple cooperative levels from scratch (minus the scripting), while also contributing to a few others. Level work consisted mostly of asset placement, landscape sculpting, blocking volumes, and basic optimization (culling, […]

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PSU Architecture

Architecture Student @ Portland State University. October 2013 – June 2016 (3 years). This portfolio page contains a few of my projects which I worked on at Portland State University over the last three years. During that time I continued working in game development while going to school half-time. My previous Bachelor’s in Game Art […]

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